well made game! I was pretty confused with the shifting perspectives, but it seems to have a lot of potential. Maybe being more clear when the perspective shifts happen can mitigate confusion.
Really interesting game, I liked the shifts in perspective, I thought it worked really well as an idea, but could use some refining to be less confusing during the shifts. Maybe if you played around with the way you styled texts when the story was in different perspectives, or had some kind of a header which said what perspective each passage is from it would be easier to understand. I like your idea for the battery variable as well.
This is really unique. I wouldn't have even thought about something from a kind of bystanders perspective. Maybe consider adding the back arrow or a link to restart(for some passages I couldn't go back).
It seems like we are playing as an ai/being that is hopping around and controls multiple things like siri, a car, a person? It is confusing, the perspective changes are abrupt.
I think adding something to clarify what we are or if these are separate stories would help. I think adding pictures would benefit the story. Like looking at a person through the phone camera, seeing a person driving from one of those screens in a car, looking down at your hands.
This makes think of the principles of Bertolt Brecht's theory of "Epic Theater", applied to interactive media, particularly in terms of the switch of person-hood in narration, and the "episodic" structure of events. I don't know if this was your intention, but you may enjoy studying a bit of Brecht's narrative techniques and see how they work in interactive media, and perhaps more importantly, what impact they have on an audience that is accustomed to dramatic immersion (video game fans). I know it is a work in progress, but you already managed to make me engage with the story intellectually, more than emotionally. Really curious to see how this evolves!
This is a really interesting concept, but I get a little confused sometimes with the point of view / who we are playing as. It looks like it starts as us being Siri, but later on it's a little less clear and seems like it changes? If there are different view points maybe find a way to differentiate them more to make the switch clear. If it is all meant to be Siri, it might just need some minor tweaks with wording.
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well made game! I was pretty confused with the shifting perspectives, but it seems to have a lot of potential. Maybe being more clear when the perspective shifts happen can mitigate confusion.
Really interesting game, I liked the shifts in perspective, I thought it worked really well as an idea, but could use some refining to be less confusing during the shifts. Maybe if you played around with the way you styled texts when the story was in different perspectives, or had some kind of a header which said what perspective each passage is from it would be easier to understand. I like your idea for the battery variable as well.
This is really unique. I wouldn't have even thought about something from a kind of bystanders perspective. Maybe consider adding the back arrow or a link to restart(for some passages I couldn't go back).
It seems like we are playing as an ai/being that is hopping around and controls multiple things like siri, a car, a person? It is confusing, the perspective changes are abrupt.
I think adding something to clarify what we are or if these are separate stories would help. I think adding pictures would benefit the story. Like looking at a person through the phone camera, seeing a person driving from one of those screens in a car, looking down at your hands.
This makes think of the principles of Bertolt Brecht's theory of "Epic Theater", applied to interactive media, particularly in terms of the switch of person-hood in narration, and the "episodic" structure of events. I don't know if this was your intention, but you may enjoy studying a bit of Brecht's narrative techniques and see how they work in interactive media, and perhaps more importantly, what impact they have on an audience that is accustomed to dramatic immersion (video game fans). I know it is a work in progress, but you already managed to make me engage with the story intellectually, more than emotionally. Really curious to see how this evolves!
This is a really interesting concept, but I get a little confused sometimes with the point of view / who we are playing as. It looks like it starts as us being Siri, but later on it's a little less clear and seems like it changes? If there are different view points maybe find a way to differentiate them more to make the switch clear. If it is all meant to be Siri, it might just need some minor tweaks with wording.
I think this is alright but you should add some images.